Gameplay
So what’s new for this expansion?
🥧 2 new factions, foxes and owls, and their tokens
🥧 2 new quests and 2 new power up and move tiles
🥧 Each player gets their own special ability for the pink airship that also comes with the game
🥧 A 5th trophy for each player
🥧 Additional automountie solorules
🥧 new seek cards to replace the original seek action, showing you also roll the airship die
🥧 achievement sheet
The end of the game is now initiated by someone claiming their 5th trophy 🏆.
The airship die gains some extra gems or apples! Also the special airship ability may be activated.
When throwing a 🏆 , move up to the amount of trophies left on your player board. When throwing a 6️⃣, move up to 6 spaces.
Thoughts
The new airship has a very cool look and feel and the gameplay gets just a pinch more strategy to it, making it a bit more attractive to the older players among us.
However, with the base game already being very good on its own, I wouldn’t say this expansion is explicitly necessary.
👍 the look and feel of the airship
👍 the special abilities of the factions
👍 the possibility to store apples and gems
➖ as the original game was already solid, I expected a bit more from this expansion.
A copy of this game was provided to me by Stonemaier Games for the purpose of writing this review. My opinion however remains my own.