This first expansion of Scythe adds:
- 2 new factions, the Albion (green) and Towaga (purple) faction.
- 2 new faction boards and 2 new player boards to discover
- the possibility to play with up to 7 players
- Coins with the new coin value of 50
Both new factions add a new similar game element of leaving tokens behind on the board.
The Towaga faction drops traps out on the board. Armed traps will go off when another faction's player lands on it and this player will then lose a small thing that's indicated on the token itself.
The Albion adds flag tokens to the board to control a region at the end of the game. Both factions also have mechpowers that differentiate a bit from the regular factions coming with the base game. For instance, there is no extra +1 movement, but instead both factions have a way of teleporting to their tokens, ensuring a new different way of moving on the board.
I like playing with the new factions. They are fun to explore and add a fresh touch of newness to the game, I especially like the addition of the tokens!
👍 The way the characters move over the board is very different from that of the other factions. This caused a bit of confusion at first, but when getting to know their strengths its really neat to fly over the board.
👍 I like that everything from the expansion fits right into the base game. There is still a little nagging feeling you need to get the game because of the empty factionspaces on the board, but I’m okay with that, I wanted the expansion anyway.
👍 I like the addition of the 50 value coins. This is nice for end game scoring
👍➖ The traps of the Towaga faction feel a bit take that-y, I don’t mind this, but I know there are some of you that do.
➖ I haven’t tried it, but I can imagine a 7-player game of Scythe taking a lot of time
A copy of this game was provided to me by Stonemaier Games for the purpose of writing this review. My opinion however remains my own.BGG