In Hijacked players simulate negotiators trying to save
the people in a hijacked plane.
It's a dice placement game in which players take turns
placing dice on spaces which allow the specific eyes on
Players negotiate with hijackers in order to persuade
them for end of game bonuses, talk to passengers in
order to save them, gain trust in order to talk to
passengers and gain tokens in order to fill the demands
of the passengers while talking to them.
A police team is on its way as well and each turn it will
move closer to the aircraft. The game ends when one
of the players negotiated at least one pilot and three
passengers from the plane, or if the police entered the
The player with the most points wins the game!
👍 The theme is unique and truly comes to life when
playing. Drawing up the passengers feels very exciting,
but also the plane being in sight and the swat team
that's closing in. You really get to see and feel what
you are doing.
👍 Also the fact that everybody is cooperating on the
same operation, but still playing their own game is
something I really enjoy a lot!
👍 There is enough going on in the game to keep the
tension up, but also to not be overwhelmed by analysis
paralysis. Feels like a solid game.
👍 The Mico did a wonderful job at illustrating this
game. It looks beautiful and works really well with the
👍 It contains a good balance going on between
chance and strategy.
A solomode is present and it will probably be quite
familiar to a regular game of Hijacked. I have not yet
been able to play the solo variant.
A copy of this game was provided to me by Greenest Games for the purpose of writing this review. My opinion however remains my own.BGG