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Board game review & gameplay of: Chakra: Yin Yang

Game design: L. Krleza

Illustrations: C. Conan

  • 8/10
  • 8+
  • 2-4 players
  • 30 minutes


There are 4 modules, each can be added separately to the base game, or if you are up for something more challenging, add them all at once!

Module A: Yin Yang

This module adds white crystals. If you have a black and a white chakra together, you gain half a yin yang token, a whole one adds 3 points to your endgame!

Module B: Powers of Chakras

When you complete a chakra you get token of corresponding color. Each colour has a different power which can be used only once during the game

Module C: Special Abilities

Every player chooses a special ability at the start. You may use it during your turn and put it facedown after use. When meditating you switch your ability for another one in the pool and turn it face up!

Module D: Objectives

Three objectives are shown at the start. The first to fullfill an objective gains 2 points, the second one gains 1.


Very nice! The gameplay becomes more dynamic and there are more ways to win, which makes it a musthave if you own the base game!


A copy of this game was provided to me by Geronimo Games for the purpose of writing this review. My opinion however remains my own.

Boardgamegeek BGG

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