In this expansion you’ll find various modules which all add some fun to the game. They all can be mixed with one another and with other expansions of Everdell:
Adds an automated solo or 2-player variant. Nightweave is handled through a deck of cards, building her own town within Everdell. She can be played with only the deck of cards, but she can also be expanded with modules giving her personality, plans and plots (latter only isable in Sologames).
Special Farm cards
8 unique farm cards replace the old, each having their own season and abilities (and artwork!!)
5 Corrin Evertail cards can be added during setup, these can be used as any critter or to house any critters.
Legendary card upgrades
At the start of the game each player gets one legendary creature and one legendray construction assigned. These can be played for free if you have the original card in your city, or be paid by its costs shown as usual. They open up an additional space in the city built in.
Overall I’m very impressed of how much attention went into this expansion. Especially the solomode, did not disappoint me.
👍The new solomode feels very well designed with 5 levels of difficulty. Other than evil rat Rugwort it is quite comprehensive and you can really feast on varieties in setup here. It is easy to maintain and the spider meeple is incredible!!
👍 the legendary cards, the Evertail story and the farm cards all are very pretty and add some nice (yet small) tweaks to the game.
➖I honestly can not think of any negatives momentarily. If I think of some, I’ll share it with you!
A copy of this game was provided to me by Tabletop Tycoon for the purpose of writing this review. My opinion however remains my own.BGG