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Board game review & gameplay of: Great plains

  • 7.5/10
  • 10+
  • 2 players
  • 20 minutes


πŸ›– The board is randomly put together with the 7 double-sided pieces. Players take turns placing their huts on caves on the board. When all 3 are placed, the game begins with the player who placed the last hut.

πŸ—» On a turn, the active player places a meeple on the board, next to one of their tents or next to one of their meeples on lowlands (They can never go on mountain territory). 

🟒 When placed on a green tile, the player gets a spirit animal token containing a special power to be used in the game by discarding the token. 

🟑 The yellow tiles are for scoring points, at the end of the game, when both players are out of meeples, they count how many yellow spaces they occupy (the ones containing a puddle counting double!). The player with the highest score wins the game!


πŸ‘ The game and its components look great! The meeples look awesome and the colours are vibrant πŸ‘Œ

πŸ‘The gameplay has a quick setup, is easy to learn via a clear rulebook and games are short.

πŸ‘ It's a fun engaging back and forth battle that almost feels like an accessible game of chess. A lot of interaction here.

πŸ‘ The modular board ensures a big replayability value

βž– Because of the thinkiness, I think it's important to play with players your 'size'. If you're not an equal match, one can end up losing most of the time. A bit like all other abstract games really.


A copy of this game was provided to me by 999 Games for the purpose of writing this review. My opinion however remains my own.

Boardgamegeek BGG

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