Gameplay
This game combines deckbuilding with workerplacement in an elegant way. Players each start with a character giving them some sort of special power throughout the game.
During a turn players play a card and place a worker. play will then pass to the next player and so on until players pass. Then combat will be resolved, giving a bonus to the winner and players get to buy new cards with the amount of persuasion left in their hands in order to enhance their decks.
When a player reaches ten points all players get to finish their turn and then the player with the highest points wins the game.
Thoughts
👍 I love how deckbuilding is precisely rewarding enough in this game, making it a tight game and really feel great when you’re achieving stuff.
👍 The workerplacement is a bit subordinate to the deckbuilding in my view, however it does really add to the depth of the game, making this game like a great deckbuilding game but then EVEN BETTER since workerplacement is intangled so nicely!
👍 That the combat and persuasion in the hands remains hidden untill the reveal turn is very well done.
👍 The game ticks like a clock, everything works fluently, therefore I can highly recommend it!
❌ The artwork on the board is a bit cold, but on the other hand I do find it fitting with the theme.
Solomode
In the solomode you have not 1 but 2 opponents. It’s handled via one deck of cards, or a free downloadable app which does the work for you. It is a very solid solo and exciting to compete against the two opponents.